First of course, you need to download the tileset.
Afterwords, make a new NPC (the chalkman), and type this in.
PHP Code:
//#CLIENTSIDE
if (created) {
addtiledef (yourfilename).png,1;
}
(yourfilename) should be replaced with the name of the tileset.
Don't add the .png as there is already one in the code.
,1 represents the tileset formation.
Type 0 tilesets are more clustered with randomly categorized tiles (blocking, non-blocking, water, etc) strewn all over the place.
Type 1 tilesets are more organized and used very often now. The blocking, non-blocking, water, lava, etc, tiles are all sectioned off together.
There is also an option to add
PHP Code:
removetiledefs;
in the code, but I find for me, it actually creates more issues and I can do without. You will have to remove all the currently save tiledefs yourself though.