The problem right now seems to be that Graal isn't isolating what has always made the game fun and enjoyable:
- Economy (as with servers like UN, Zodiac, 2001/Bomy Moon, 2002/Kingdoms)
- Sparring (as with literally every server in Graal history)
- PKing (as with literally every server in Graal history)
- Events (as with literally every server in Graal history)
IMO, these four things should always have a major focus. Some examples:
- We need clarity about the trading system. We need more things to spend gralats on. We need more ways to earn gralats.
- Give a purpose to the sparring leaderboard and/or improving the algorithm. Make a singles tournament. Create a tag team spar. Bring back spar hats. Give us something new to spar for, introduce more in-depth stats to sparring, etc.
- PKing is fun, but needs more of a point behind it. The PK leaderboards need a purpose. The allied guilds system and towers in general could be much improved to make PKing smoother and more fun, etc.
- I don't understand why Classic does not yet have an events economy, like most other Graal servers have always had. Giving out hats for an event is a problem. We need event points or event coins and an EP/EC shop. We need more events.
Obviously, there are other things to be taken care of like the development of the overworld, etc. Classic already has things that people enjoy, and they need to be improved upon to add some enjoyment and replay value.
This isn't me complaining either, because I can understand why development would be slow when you're developing for a game that does not pay you or reward you in any way.