The reason why players are stating, it will ruin the economy, simply put. If you are trading items for items, you can choose any-hat(for e.x.). Graal isn't making any profit if players can trade amongst themselves.
"BUT HOW THEY NO MAKE MOENYZ?!@11/"
WELL. In the sense of trading items for items, you can trade something you have, E.X. I have an apple hat, BUT ZERO GRALATS. so, i traded it for someones new hat, or one of there older ones, Graal itself isn't making any money at all. YOU COULD ARGUE, that someone bought a new hat, and then, someone who can't afford it traded one of his/her hats, for the new one, BUT THEN that is still making less than normal profit, a trading system WOULD ruin graal's money making system, which still, they struggle to maintain.
If people would take time to define what Fp4 stated near the begining of this thread; He states *FROM MY POINT OF VIEW* That, "we (me being a big part of the project) are working on Player-To-Player selling and/or buying,"
it would go down more like this, again, this is only my opinion. This way. Players are still getting there items of interest, but without ruining graals economy, might even raise it a small bit, seeing how players would farm/buy packs to buy off of who ever has the item of interest.
The term of "trading" should be dropped, clearly it isn't trading, it is player-to-player buying and selling.
oh.
also...
my mental state is weak at 3:30am (the time i did this, so rep plz

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