One of the main parts about Graal that made me want to play was the fact that I could jump right in and hang out with people. I felt like part of the community from the very beginning. (Granted, the server had just come out that day and everyone was new.) If I saw all these people with 100,000 PK's and anything more than a hat (or something else that doesn't give that player an actual advantage over others), I would probably feel discouraged to play because it would take forever to reach that point and be equal to others!
Yeah, something to work towards would be cool. But it sounds like this Fits person wants to see Graal turn into a full-fledged MMO. Well, Fits, there are tons of other games you can check out for that generic MMO experience! iClassic encouraged me and many others to play because of its simplicity. Instead of a set course that everyone follows along, it was more of a relaxed, "go ahead and do whatever you want" type of feel. I loved it, and it still keeps me around to this day.
In light of the management, people are not perfect, and they will never be perfect. To manage a server with constantly increasing popularity must mean some degree of success. In my honest opinion, I think the staff team does a great job of keeping the server fresh and exciting. I personally can't wait for more buildings to explore, seeing as there happens to be a bit of adventure in the game already. If you have a problem with how the staff team runs something, why not let them know? Feedback makes their job easier, and your experience more enjoyable. Why skip both these assets and go straight for the throat?
Also, you called the Graal staff team "no talent children". I don't think you have the right to actually say that since it seems to me that you have the mindset of a confused teenager. We've all been there, we know. It's just a matter of dealing with you in the most professional way possible. I hope you understand, mature a little bit, and widen your perspective. A Link To The Past didn't have guilds, spar, or character customization like Graal does. They are not the same game. Don't compare the two content-wise, because they were never meant to compete in the first place. Graal wasn't even meant to be a large game at first, but a small project for a few friends. Look at what it has turned into! Pretty remarkable, if you ask me.