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Whoever is streaking in a base is worth streaking tbh, since any player can kill him.
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If they are attacking the base to streak? Intentionally disconnecting to not be killed? Tell me how to solve this and I'll agree entirely with you. When they run away sure they can be chased, but if you ARE about to kill them, and they disconnect in the base itself. "Disconnects and respawns outside then heals, repeat process" You can call it fair all you want, but give a statement supporting how it is a deserved streak. Giving a solution would also help, aside from my idea.
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I like it but if people disconnect then that will just annoy them like hell.
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I've only had this happen when someone attacks to streak. I have no idea if it could be coded, but perhaps it would be implemented to someone who does not hold the base itself. As simply killing them is near impossible when they're logging off and on when they attack.