I think we all agree AP needs to go. As for Warps I completely agree there needs to be new re-spawn points for those towers. I have seen a guild have only 3-4 members in those towers defending and manage to fight off almost twice as many attackers and hold the tower when they should have been easily over whelmed.
maybe in sardz they could switch the hallway (currently the room right after the attacking guild re-spawn point) with the room that has the sliding spikes that hurt you and have the defending guild re-spawn in the hallway. Then both guilds would have to run through the sliding spike room to the flag room. If this gives the defending guild to much of a disadvantage then they could raise the points on the flag at sardz to help give the defending guild some extra time to get to the flag. Or they need to add another room off the east side of the sliding spike room and re-spawn there.
As for snow I all ready complained about it in a thread i started my self before. I think it would be easiest to move the re-spawn point for attackers inside the tower. other wise move the flag up a room and take out the big block in the center of the room and put the flag there instead and let the defenders re-spawn in the most northern room shrink it down to half its current size and throw a arrow/bomb vender in there like york with a bed or two and chairs.
Either way both towers are really bad which is why i don't really like taking either. snow is hella boring as it doesnt get attacked much at all, you cant farm grass and there is nobody to pk but your own guild mates. Sardz is waaay to dificult to take with the defending guilds respawn point, having to fight through a hallway full of defenders/pkers, then navigate through the sliding spikes then half the time the guild is packed in around the door to the flag. 99% of the time you get through with 1 full life point left or less. to quote a famous person "ain't nobody got time for that"