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There's some form of command on rc to run a check of how many of each device are currently connected to the server, do you have access to that?
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I have no idea, but I know there is a way. Last I saw(which wasn't too long ago), 2nd gen devices were still the majority. It may be different now, I'll get Rufus to show me.
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IMO if there's less than 5% of users still using any of the 128 MB Ram iOS devices they should just drop support for them. By drop support, I mean stop restricting development to make sure the scripts will run efficiently on old iOS devices. I don't mean stop them from playing entirely.
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Well like I said, we are able to do much more than we were originally allowed. For instance, when Rufus and I worked on the first iteration of iClassic Stefan wouldn't allow us to run ONE clientside loop that made Angel Clan float up and down. Now there's clientside loops
everywhere, including complex ones such as Horses(which are basically a custom form of movement).
I think the biggest setback for 2nd gen is they have weak GPUs. While they may have the CPU capable of doing some clientside intensive things, certain graphical things may make it lag, such as transparency overlays(dark caves) and such.