I already placed hidden healing spots in the map a few days ago, as well as played in almost all the CTF hosted.
I played with the one I announced (for 200), it sure was quite fun, I did gang message the team to go and meetup in a certain spot, but they spam the gang chat by saying 'Stop spamming' which is idiotic. The only way I got to have around 15 players following me is to go in the flag room and shout it out. (well, I have no idea why there is like 70 people in the flag room while 8 would be enough)
For the team leader, that would fail so bad, I'd rather make the players follow their own leader, as I played with my team etc.
The levels are big enough, there are already two ways to the flag room and I re-edit the blue team's flag base yesterday to make it fit the red team's.
I also added a time limit of 3 minutes for each med-pack to respawn.
Honestly I think it's perfectly fine as is, what makes me angry is when your team doesn't know how teamwork is created.
For example : 3 people are in the same team, attack the base flag. So one of them is highly injured (1-9hp), what the players do is hide on the back of the player and use him as a shield. Which is stupid since they're all causing the same damage, letting one die too early leads the to their damage - damage/3 which would be low... If the team is smart enough to realize that, they should've shielded the low hp player, so the damage rate and the survival length stays the same.