Doubling or even tripling the bug population would help generate more g's. Maybe change pyrate bay to every twelve hours like slimy spoils or raise the reward to 1.5k. Some will probably say 2k a day for 30 mins of work is to much tho. Being able to collect spoils each time the blob spawns would help as well.
I was trying to devise away for ppl to sell unused items to other players from inside there houses, but it wouldn't work do to ppl having multiple accounts. Unless they could put time limitations on it(don't want ppl selling them selves newly released items for less than they are in the stores).
Other money making ideas:
a)Mining-I think this may have been available before,just add hammers or pix axes and a wall and make gralats spawn when the wall is hit. Or make it questish where you can go mine once a day and after you hack at the wall for awhile you get a big chunk of rock and you take it to an npc for a reward, hat,morph,pet,g's.
b)loot-Just like the blob boss you get spoils but from all the baddies. Except with these spoils or "loot" you have to turn them into a merchant npc that gives you g's for the particular type of "loot" for example if you kill a bat baddie you can collect bat fangs and you can turn those in for like 10 g's each. Then if you turn in different types of "loot" they turn them into items you can buy. like hats. I think for this there would have to be more baddie types, which i think there should be in the different areas anyways.
c) rps room-just like it sounds a room with npcs for an rps mini game. 300g each to challenge if you beat them all in a row with out losing you get x2 prize money.
all ready suggested ideas from other threads: lotto,daily log on bonus,or daily bonus mini game when you log on. I don't mind the idea of a daily bonus, but I think it would be better to have a monthly log on bonus instead for the dedicated graalian who is on everyday.