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its still OP shock, your not getting it.
By your idea this is how it would look
Lowest chance would be 3-3-3-3= 12damage,
4-3-3-3 = 13 damage
3-4-3-3
3-3-4-3
3-3-3-4
3-3-4-4 = 14 damage
4-3-4-3
4-4-3-3
3-4-3-4
3-4-4-4 = 15 damage
4-4-4-3
4-4-3-4
4-3-4-4
4-4-4-4 = 16 damage
That is ever single possibility and the range would be between 12-16.
With the ROF of a pbp with the damage your still getting less than 5 shots per kill and that dosen't help the current situation, it would still not make anything better.
next idea would be 2-3 damage
all the possibilities would be
2-2-2-2= 8 damage
3-2-2-2 = 9 damage
2-3-2-2
2-2-3-2
2-2-2-3
3-3-2-2 = 10 damage
2-3-3-2
2-2-3-3
2-3-2-3
3-2-2-3
3-3-3-2 = 11 damage
3-2-3-3
3-3-2-3
3-3-3-2
3-3-3-3 = 12 damage
That would help things a lot more as the 9 damage would completely screw people over making the gun a 6 shot gun
make the clip 4 or 5
with a 8-9-10-11-12
all completely random within 1 clip. it can be a different order 8-9-10-11-12
a example would be
shot 1 = 12
shot 2 = 8
shot 3 = 9
shot 4 = 11
shot 5 = 10
these orders could be changed around again and again.
This could work
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You are aware that those total shots are for point blank full blast shots? Depending on the shotgun and the clip size, my range numbers are quite good. It's especially good for damage variation at different distances, since most players try to dodge and eat 2-3 bullets at a time. So really, you're looking at less damage for players in an actual combat situation, not just a point blank damage rating.