Not really bitching, it's more that Castle (in my experiences) is the fort where strength in numbers offers a ridiculous and unbalanced advantage, despite how skilled or whatever strategy you want to use when trying to take the fort. Guilds should not be able to hold forts just because they have a lot of people, that is a joke when it comes to keeping towers competitive.
If your argument is "Just do what they're doing!" then you're probably not understanding the issue. I think the issue is that people want towers to be enjoyable, competitive, and active. The general strategy that has dominated Castle for months has been to recruit an insane number of people and have them just sit around. Other forts can obviously be defended by greater numbers, but at Castle it's not even close to be being balanced. The only way you lose that fort with a large number of people is if you're a potato.
The fact that anyone can do what they're doing obviously makes it fair, but it's not even a matter of fairness. It's people complaining because they want towers to be fun, and their opinion is that the strategy to dominate Castle in the easiest way is not fun at all.
Like I said in another thread, guilds need to be remodeled so that:
- You must have at least a week of time in the guild to participate in the GST
- You must have 24 hours of time in the guild to guild spar and enter forts
This will alleviate a ton of issues related to this scenario and others. Even still, someone should consider nerfing the Castle flag's HP a bit.