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07-29-2013
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21
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Enrico Matasa
Join Date: Sep 2011
Posts: 448
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I don't know about that really, but all I know is the current meta of towers is stupid as hell. Here is what you do: - Create a main guild and five subs
- Recruit your core members
- Have your core members desperately spam invites to anyone and everyone who comes to the fort
That is literally all you have to do to hold a tower. Towers are hardly a competition between one guild's skill at taking it from another, the entire tower system is all about the power you have in recruiting. To me, that's just stupid. If you want competitive, active, and fun towers then there wouldn't be 5 different tower guilds with the same dozen members bleeding into each other. Find a way to penalize that and reward loyalty in some way.
I quit towering with my guild at 130ish hours because that's when it finally sank in that it wasn't about proving that my group of members was better than another, it was about knowing the right people, kissing ass, begging people to help you, and recruiting like nuts. That's fuuun. Make some basic restrictions on towers and guild sparring and the quality of guilds would improve tenfold.
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I'm really hoping that with the new rule for guilds with GST that maybe it means we will be seeing some more changes being made to guilds in the near future. Players will always be attracted to the "Admin guilds" but we need to change the system so there is more reason to make or join a guild, and stay loyal to that guild name. The whole idea of sub guilds needs to go as well. I'd rather have actual guild allies rather than a bunch of people kissing ass for a core spot.
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