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It's an innovation " new method, idea, product, etc: "technological innovations". to iClassic because it hadn't been brought up until now. PC server and an iOS server are two different things.
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Actually, the idea
has already been brought up on iClassic, a couple times. In fact, there is a script involved in dropping items upon death that was already on iClassic when the server was in development, but it was removed early on for reasons unknown to mere players. So, the concept was around on every server under the name of "Graal", and you are incorrect.
PC and iOS servers are played on different devices. They are the same games, with the same owners, and the same administration. What one server has and another doesn't is completely irrelevant, but the fact that Thallen already explained that administration already had this in place on
any Graal server in the past gives us knowledge that the concept of dropping items upon death is nothing new to the game of Graal.
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An iOS server has a lot of players to please so it will be harder to do a good update, an PC server only has a max of 50 players, so it will be easier to please
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This information is an opinion, and I'd bet that I'm not the only one who believes your opinion to be incorrect. But as stated before, I cannot tell you upfront that your opinion is wrong. That would be my opinion as well.
If an iOS server is so much harder to please than a less populated PC server, why do people still buy numerous amounts of gralat packs to pay for custom graphic uploads, new guns (iEra) and dozens of hats? Any PC player you can find would not stand for such a price on small luxuries. But judging by server revenue and purchase logs, iOS players seem fairly happy with what they pay for! There is probably evidence to oppose this fact, but I'm not going to prove your point for you.
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Wasn't this "tested" once already? I remember Gralats would drop, too.
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This wasn't "tested" before, rather it was a script issue with the entire server that caused the old script to fall back into place, causing players to lose small amounts of gralats when they died. People complained, and Stefan fixed the script and refunded players what they lost. As Rufus said, it can't happen on this server because people pay good money for their gralats, and it can't be justified to take that away without giving something else in return (for example, purchases).