| It pretty much can't be done. Default hit detection is done via looking for players hitting you with sword.gani... I think if we replaced that gani(as morphs tend to do) you wouldn't be able to hit anyone. | 
    
 How about just for cosmetics, ie mounts, grabbing, juggling. 
I am not sure how these ganis work in relation to default, but would it be possible to add a second sending hit(when you slash)code, which will correspond with the recieving hit to the player? Again, i am extremely unfamiliar, so educate me.