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08-27-2013
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27
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The General
Join Date: Apr 2012
Location: England
Posts: 1,753
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For example: let's say a Shamrock Dagger's price is set by developers for 5k shells (I don't know the actual price, just using it for an example). Suddenly, a new event was released that allows every player to get a lot of shells and all of a sudden, players are now much richer than usual and have maybe 2x the amount of shells they had before the new event. Players now readily have much easier access to purchasing the Shamrock Dagger which is priced at 5k - since players are now much richer, it becomes relatively cheap, and the rarity and value of the dagger has now shot down far than it was supposed to be.
This can happen on a widespread amount of items, possibly even every item in the game, which would effectively destroy the economy and nothing will be of any value.
Economics 101 with Talon
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I may be wrong but surely the rarity will remain constant unless more are sold to players instead of trading, if a player trades the shamrock then 1 more person has it but 1 less has it so it remains the same.
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It makes trash picking 50% faster plus its a dropable skate board and you can hotkey it for faster acsess skate tp is my fav item :3
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I still use the free one
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