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Which is exactly what I mean... its blank every player every guild.
Also somethig i noticed today:
-When baddies chase you, they usually stop at the tiles adjacent to you (makes sense)
-But now baddies dont stop until they are on the same tiles you are occupying (basically inside you), making baddies even harder to hit than before...
best way i can describe it.
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I made players stop acting as walls for baddies because they were just getting stuck on players and being easy kills. When I get home I'll add a check so they won't go all thenwaymto the center of the player.