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Meph tried to get snk to change to 100hp
Also doubling the weapons damage will do nothing and era would still be played as is.
IF this was implace then damages would look like this (all in GOOD shape)
Neo = 20 damage
tardus = 22 damage
9 dmg = 18 damage
8 damage = 15 damage
7 = 14 damage
6 damage = 13 damage
5 dmg = 12 dmg
4 dmg = 11
3 = 10
2 = 9
1 = 8
Thoughts?
With this system the only thing that would happen is the 5shot kill guns going down to 6 shot kills yet still having a higher t2k
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That's a terrible idea. If you want to make most guns balance, then start with 20 damage, but alter the other stats to suit their price and tier. Then you have situational guns (I.E. a gun that only does 12-14 damage, but has a high very rate and spread, or a gun that does 30-40, but has little to no spread, as well as a low clip and very slow firing speed.)