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Anyways, Dusty's statement says that delay (blink) is indeed not the same for everyone.
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dude
delay is not blink
you guys are hopeless
gonna torture myself and explain this **** one more time to you guys
blink: a term sparrers use to describe the period of invincibility after you are hit, can be manipulated and made use of in many different ways so that you are effectively unhittable for up to 2 seconds (if your framerate is stable) if you know what you're doing
delay: someone who has a consistently high ping to the server and thus sends/receives data to the server slower, when you spar them you have to basically attempt to hit them where you think they'll be after some certain amount of time based on how high their ping is
Dusty will certainly verify that any players who live in Japan, or delay for any other reason, see every other sparrer they spar against as if
they delay
not going to explain to anyone why that is because I'm honestly bored of repeating myself and I'm essentially helping a bunch of people understand something when all they do is rage at me afterwards
I'd love to see you guys play a game that actually requires a significant account of mechanical skill like LoL or Dota 2
understanding Graal's hit detection really isn't even a fifth of how complicated you guys are making it
imagine these guys trying to do animation cancelling or orb walk