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09-30-2013
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161
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Join Date: Aug 2011
Location: napping
Posts: 1,381
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-- which you claim is equal for everyone, which Dusty (whom you are agreeing with) has just disproved.
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I think you may have slightly misunderstood Dusty's evaluation. He's speaking in terms of the computer, of course.
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Although, the length of time the blink lasts may very well be linked to Dusty's explanation of chat blocking. We may measure this time span in seconds, but it doesn't matter to the computer because it measures the length of time in frames. I haven't really noticed this because I don't really get around Graal often enough to see any chat blocking anymore. But this is a very good point. So, if a computer is dropping frames for some reason, the hit detection recovery will seem to be lengthened in seconds, but like I said, the computer will carry out the same command every time, and actually just take longer for the frames to show up. The frames take longer on a slower machine, so the game will think everything is running correctly while human beings see an expanded time frame for the blink.
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Technically speaking, the number number of frames the blink lasts stays the same for everyone. It just depends on how well the data is sent to the server, and that controls how we see it.
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