Hello again new idea time I got 2 for you today:
1: Water hazard Since there are a lot of people in the water these days why not have some kind of water hazard. My idea for a water hazard is this: Depth charges-they could be drums floating in the water that explode and damage you if you touch them like a bomb would. (I'm all for blowing stuff up)
2:Dual purpose towers This would just be editing the current towers or making a new one that would allow for both towering for guilds and house a boss baddie as part of a quest.
There is plenty of room at Castle,Sardon's to make a boss baddie room from rooms that are all ready there and aren't really being used and don't see much traffic. Mod, might take a little bit of work re-arranging to make a spot for stairs that lead down to where the boss baddie would be. Snow I would just make a switch that would make stairs appear in the frozen fountain,Swamp I would just make small LOZ like wirl pools in the water that you can get in and get warped to the boss baddie room (you would have to have the flippers equipped in order to dive in the wirl pool to prevent attackers/defenders from getting warped when its unwanted). DW just put a casket that opens to reveal stairs somewhere there is all ready a bed. I don't think york would work unless you add a new area to the caves.
Tower Boss baddie Ideas:
Castle-Dragon
Swamp-just move the blob in there save time and work
Snow-Abomadable snowman
DW-Dracula/Vampire,Ghost,ghoul,gaint spider (lots to choose from)
Sardons-Evil wizard (Sardon duh)
Mod-Chimera (its a three headed beast with the body of a lion)
What I'm thinking is they would be 1 off battles (you only fight them once.) They would each give you a spoil which would be one of the graals needed to open the golden gates which would lead to a new town or island area. You could always throw in gralats or an item for defeating them as well or give a small some of gralats if you allow players to fight them repeatedly.