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There won't be a crafting system. The goal was just to provide players with a lot of items to find so you wouldn't keep getting the same 10 items over and over. So it was hard to think of a lot of items to put in water that made sense... which is why there are items like that. It's just implying a world from long ago where these items existed but were lost over time in the water and such. This is why many of the descriptions for items that SEEM functional imply that they no longer are for various reasons.
Besides being able to turn some into hats/furniture, there was never any intention for them to become useful. It's all about selling.
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I think I would rather see less items and get them over and over again if it means having a better chance at getting the Zorbi hat or the Furniture Bricks.
Was there ever a definitive number given for the amount of loots there actually are?