as the name implies, this planet is a full blown warzone. This planet would bring things that graal has never seen before.
The planet is basically a flat, WW1 type battlefield, craters from explosions, fire everywhere, destroyed vehicles, dead bodies. How the game is played is that theres a main objective in the middle of the planet. Theres the defenders and attackers. The teams work like springs team mechanism. But the defenders spawn in a building and warp out of the building and have a option of 10 different places to warp to somewhat near the objective. The objective is played like the bases in spring where it takes a certain amount of time to cap a base and if a base owner walks in the base the timer freezes until theres more attackers then defenders. To win the game the Defenders must hold the base for 5 minutes. To win as attackers you must capture and hold the building for 30 seconds. Once one of those is done, the game ends.
what is in the game? so if you want a update that will boost zones player count, this would be the one, why? its legitimate warfare. Theres 3 types of vehicles that one person can operate and drive. Tanks, Transport, and Mechs. Now one issue I have thought of is how to drive and shoot at the same time, well I figured make it like the iceskates where you can move using movement pad and if you turn around you slowly stop and go that direction. Another issue is how to balance the vehicles. I had some time to think about that. The vehicles can be repaired with the wrench and each whack of the wrench repairs 1 health on the vehicle. After a certain amount of damage is dealt to a vehicle they become immobile. Meaning they can not move for 10 seconds. After enough damage is dealt they catch fire draining their health.
Vehicle descriptions and more in depth about them. The weapons on them you can select what you use, they show up in the inventory side bar thing, top being primary and bottom being secondary. To switch weapons you simpily tap one of those.
So weapons I got 3 so far
Tank laser
Rocket pods
and Gatling, LMG, and HMG.
Heres the stats of those weapons
Tank laser
damage 15
clip 1
reload 1.75
time to kill (T2K)= 7sec
Rocketpods
damage 7
ROF .65
clip 8
reload 3.1
t2k 5.2sec
Gatling guns
damage 3
ROF .178
clip fires for 5 seconds
cooldown time 5 seconds
t2k 3 sec
LMG
damage 7
rof .375
clip fires 5 seconds
cooldown 5 seconds
t2k 3sec
HMG
damage 10
rof .6
clip 10 seconds
cooldown 5 seconds
t2k 3 sec
Now for the vehicles themselves (all hp is 50 and is not based on player health)
Mechs
Rocket pods gatling guns
immobile none
catches fire no
speed as fast as medic
tanks
tank shells HMG
immobile at 20hp
catches fire at 10 hp
moves fast as hoverboard
transport
LMG
immobile at 30hp
catches fire at 20
moves fast as hover bike
I have absolutely no clue how this would play out, but it is definitely different