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Sorry, I did forget to mention I did not host when there were 3000+ players. I did, however, host events with 2000+ players. I suppose, with 3000+ players it does make a difference. Even so, I did like the idea of having event warpers. It makes the players explore Graal and really appreciate how truly wonderful of a game it is.
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Well it's not BS, despite whatever experiences you have had in the past. When there are a lot of players on, and a huge chunk of those players(1000 or so that respond to events) have an incentive to go to the same level... the server doesn't like it. It can't manage to communicate all the data of all the players in the same level to each other. Any player who has been on recently while an event warper was placed with that many players on will tell you exactly what happens to the server.
The warpers themselves do not cause lag, it's the players crowding to a single spot that does.