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Your suggestion does the very same thing, causing the server's reaction to each sword input to be delayed in order to check with surrounding rendered players.
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No it doesn't, what are you talking about?
His suggestion could potentially be very simple(and what came to mind for me as well). If the spar is considered at an end(ie you die), if the other player is also swinging their sword, wait for a moment(.1/.2 seconds) and if you die as well, consider it a draw.