Yeah I definitely agree with you all that it's probably a latency thing, but it's also a problem that never occurred on the PC client v4-6 of graal for me, which is probably why it gets on my nerves so badly xD
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Simplified:
Reece's suggestion: (assuming one match, 2 competitors) potentially tens if not hundreds of checks for sword slashing even if just random openness..
My suggestion: 1 check initiated upon an initial players death for x amount of seconds (or a few tenths of a second).
As Dusty noted, its feasible and simple.
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That idea seems very logical.