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either you just read my first sentence and started pounding your head against the keyboard to make a reply like you usually do, or you just don't understand basic English.
Again, these are sci-fi guns. Meaning they are imaginary. Meaning you don't need gun knowledge at all to make a balanced system. Just someone that plays the game and understands what guns dominate and which are lacking.
Please try to read a full statement before going keyboard warrior after reading a word.
because all he knows how to do is bitch. You don't see him trying to learn the systems and trying to be productive, ever. All he does is cry when he doesnt get his way, and even if he did get his way, he would find something else to cry about. Typical baby behavior.
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I think you misunderstood something. Im horrible at explaining so let me re state this. No these are not real guns, no you dont need to know anything about real guns to be a good GA. Second i said you need to know how the weapons work, what their best at, and where they perform best. You need to know how the in game weapons work and perform to be a good GA.
Second you really need to zip it and stfu. I am trying to learn the system, i just asked if anyone was willing to teach me the system, also admins didn't release stats for weapons so i cant see what the stats are and get an idea of what the numbers mean. The only number i think i will really need to learn is the blowback since that wasn't in era. Also i am being productive, i dont see you trying to come up with solutions. I got my solutions for the problems as stated in this thread, green and red rifle need tap fire removed. Why? Simple, it ruins the point of the photon rifle. The photon should be unique for the tap fire ability it has that slightly increases ROF. The green and red rifles have this now so why would you spend an extra 2k when you can buy a cheaper gun that does the same exact thing? For APRs im not even going to bother going into.