|
(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
|
|
First off, my apologies for misunderstanding your wording in your previous post. I think maybe you were rushed and couldn't word it the way you intended.
|
I don't blame you, im bad at wording things
I never thought about that. Giving players the option to select only a few guns to be only used within PK Arena would make it 100% fair from the get-go.
This would do two things: - Make it fair.
- Attract people to PK Arena; because players will finally have somewhere to go where they won't have to worry about being at a mechanical disadvantage because of their gun.
Another option would be to have a 'base' gun to be used only in PK Arena, and players can set the stat variables themselves at the beginning of the match.
They would first select what type of gun they want (shotgun, handgun, rifle)
The stat variables would be: Freeze, Rate of Fire, Spread, Clip Size, Reload freeze.
They'd be given a certain amount of points(depending on the gun type), and it would be up to them how they wish to distribute them.
Since some stats have a significantly more diverse effect than others(Freeze has about 3x more impact on a gun than Spread), Freeze would cost about 3x the points that Spread would.
(I'd have to work out some limitations per gun type, and do some extensive testing on this to accurately define how much weight each stat should have, so I'm not going to throw out digits yet; it's only an idea right now.)
.
|
I say no to the "customize your gun stats" outlook. Main reason being that everyone will have no clue at all what freeze, sleep, spread, would mean and get down to it those are very crucial to the guns gameplay. It would also cause imbalance to the game as you would get one 1337 player who is just shredding everyone up. Then gets basically a M4 with hardly any freeze and an insane ROF. This would lead to people raging and leaving midgame since they can't kill that one person. I would much rather have my set up of there's 3 guns to choose from, you select that gun and go into the arena. Once you die you warp back to the lobby then can choose another gun if you wish and respawn into the game. This would be pure skill based, and giving something era hasn't had in 3 years being balanced fun competitive gameplay. If this turns out to be a huge success then era could start making team based games that get base hours where anyone can join (like spring in zone). This would completely revive competitive basing in zone. The potential for this can be huge. I would easily leave zone and go back to era if this was done.
|
I'd be more inclined to say less players would be better aswell; less lag, less chaos.
I'm just afraid that too many people would miss boat on it.
As for the size of the map pending on the amount of players, I agree.
That way if you have 10 players, they won't have to walk around a large gmap to find the fight, and they won't have the option of sandbagging.
|
you weren't around back in the days of laser tag, but that event had about 60 players, and it was a blast. It wasn't uber laggy (except on the small classic cluster map with too many choke points). Everyone played laser tag. This was back in the days of when the player count wasn't even at 1000 max. With the player count just skyrocketing, its going to need to hold a lot more players.
With the frequency this will be going on(every 15 minutes), I can't help but feel like we'd be just handing out ECs if 1 EC was the prize.
Perhaps another approach: "PK Tokens".
1st Place = 10 Tokens
2nd Place = 5 Tokens
3rd Place = 3 Tokens
PK Tokens can be traded in for Event Coins: 30 tokens = 1 EC (Three 1st place wins)
This way cash isn't even a factor, and it people would be gaining credit towards getting an EC as long as they placed within the top three.
These tokens could also go towards cosmetic upgrades in PK Arena, such as skins for their PK Arena guns.
|
Oh no, trust me, you want EC as a prize. I have been playing iera longer than you and believe me, if you mention EC, everyone goes nuts. As for it being first prize this is perfectly reasonable. Why is because since everyone would be trying to cram into the arena for EC better people (especially those 1337 sparrers) would join constantly and since everyone has guns with the same t2k. ALSO the fact that theres 60 players. It's a fair game that your odds of winning or placing 2 times in a row are super low. The pk tokens does sound like a better idea for 2nd and 3rd place prizes though. 14 for second and 10 for 3rd.
I could foresee this 20-second kick thing being exploited.
I could keep b-lining you, intentionally running into your bullets as you shoot at other people; having you kill me over and over again until you get kicked for killing me twice within 20 seconds.
Perhaps if somebody kills the same person twice within 40 seconds, they won't gain a kill the 2nd time.
The person dying, however, will gain a death both times, because they're clearly trying to rig the system.
I say 40 seconds because, boosting couldn't be justified; they wouldn't really gain from it.
They'd be able to get more kills if they actually participated in fighting.
Additionally, they'd to compete with other people trying to kill their 'mule', as well as dodging bullets from other people shooting at them.
Unless they hired two mules to help them boost, in which they'd alternate between killing mules.
But again, they'd have to compete with other people attacking the mules.
|
The 20 second kick I like. This way, you are forced to not attack and kill the person you just killed and give them a break from you. I suppose they still can kill you though, so maybe it should also apply to the victim that they can't go after the shooter after they died. They still can attack them, but not kill.
Mules are useless. With the limit being 20 seconds if you kill the first mule then the second, you still have to wait to go back to the first mule.
|