Oh boy, this is exciting- Nobody ever goes tat for tat with me on these forums.
This is how ideas are made, man.
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I say no to the "customize your gun stats" outlook. Main reason being that everyone will have no clue at all what freeze, sleep, spread, would mean and get down to it
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It wouldn't be any more difficult than customizing your skater on the Tony Hawk's Pro Skater games:
http://i1.ytimg.com/vi/3X41pILFZ-I/hqdefault.jpg (Unsupported image host)
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It would also cause imbalance to the game as you would get one 1337 player who is just shredding everyone up.
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That's the goal- If somebody is "1337", don't they deserve to shred everybody up? Their skill would be doing the shredding, after all.
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If somebody has the skill to Then gets basically a M4 with hardly any freeze and an insane ROF.
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This wouldn't be possible. Nobody would have enough points to put an excessive amount into both Freeze and RoF. They could balance the two, or chose which one they want to put more points into.
Remember: The more points they put into one stat, the less they'll have to put into the others. If they focus their points into RoF or Freeze, they won't deal much damage, they'll have a very low clip size, and they'll have a huge reload freeze. So they'll have to reload frequently, and they'll be highly vulnerable when reloading.
Also, there would be a cap on all variables, so no stat could be absurdly high.
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I would much rather have my set up of there's 3 guns to choose from, you select that gun and go into the arena. Once you die you warp back to the lobby then can choose another gun if you wish and respawn into the game.
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I'm not opposed to the 3 guns, I just threw out a more versatile and customizable alternative. Instead of being stuck with the same guns, people would be able to create their own variety with my method; and it would have limitations in play so that making an OP gun would be impossible.
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you weren't around back in the days of laser tag, but that event had about 60 players, and it was a blast. It wasn't uber laggy (except on the small classic cluster map with too many choke points). Everyone played laser tag. This was back in the days of when the player count wasn't even at 1000 max. With the player count just skyrocketing, its going to need to hold a lot more players.
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I admit, I've never seen Laser Tag on iEra, but Laser tag was around in 2003 on PC Era. It was one of the first events introduced. And from your earlier description of the three attainable powerups acquired by gaining LaserTag kills, it sounds like it hasn't changed much.
Yeah- it was fun. I never knew they brought that to iEra.
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I have been playing iera longer than you and believe me, if you mention EC, everyone goes nuts. As for it being first prize this is perfectly reasonable. Why is because since everyone would be trying to cram into the arena for EC better people (especially those 1337 sparrers) would join constantly and since everyone has guns with the same t2k. ALSO the fact that theres 60 players. It's a fair game that your odds of winning or placing 2 times in a row are super low. The pk tokens does sound like a better idea for 2nd and 3rd place prizes though. 14 for second and 10 for 3rd.
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Nothing is new under the sun.
This was going on in 2004 when Event Coins were introduced to Era.
People go wild because EC are valuable. The only way to obtain them is by winning events, or by doing some kind of exclusive task administered by Staff Members. EC aren't as easy to obtain as the Gralat-- people actually have to put in effort to obtain them. This required effort dictates the EC's value.
Additionally, it's the currency required to purchase Event Items. This creates a harmonious balance: Event Items keep their value as long as Event Coins remain scarce. As the only set of items on iEra that have real worth, it is imperative that Event Items to keep their value and remain exclusive.
The exclusivity of Event Items justifies their stats as well. The fact that the Katana is harder to obtain justifies the fact that it deals more damage and is faster than a Starter Knife. Events Items are exclusive because the EC has scarcity. The harder an item is to obtain, the more scarcity it has. What you're suggesting would make the EC less scarce, and therefore lower its value.
It's simple economics: more EC into the economy will allow consumers to buy more Events Items. This increase in the demand will result in higher prices on the Events Items, in order for the Events Items to keep their value.
I do think that more event coins should be rewarded for PKing activities such as the one suggested in this thread. However, rewarding 1 every 15 minutes is
92 Event Coins into the server per day, after a 30 second intermission between matches is considered. And this is in addition to the ones ETs are handing out.
The "PK Token" idea I suggested earlier almost cuts that number in half:

Additionally, this method is more evenly distributed between the top three winners.
55 EC automatically being hosted daily is still pretty hefty.