Oh boy, this is exciting- Nobody ever goes tat for tat with me on these forums.
This is how ideas are made, man.
It wouldn't be any more difficult than customizing your skater on the Tony Hawk's Pro Skater games:
http://i1.ytimg.com/vi/3X41pILFZ-I/hqdefault.jpg (Unsupported image host)
people still will not know what freeze and all those other stats mean though. Thats my main concern.
That's the goal- If somebody is "1337", don't they deserve to shred everybody up? Their skill would be doing the shredding, after all.
This wouldn't be possible. Nobody would have enough points to put an excessive amount into both Freeze and RoF. They could balance the two, or chose which one they want to put more points into.
Remember: The more points they put into one stat, the less they'll have to put into the others. If they focus their points into RoF or Freeze, they won't deal much damage, they'll have a very low clip size, and they'll have a huge reload freeze. So they'll have to reload frequently, and they'll be highly vulnerable when reloading.
Also, there would be a cap on all variables, so no stat could be absurdly high.
I'm not opposed to the 3 guns, I just threw out a more versatile and customizable alternative. Instead of being stuck with the same guns, people would be able to create their own variety with my method; and it would have limitations in play so that making an OP gun would be impossible.
[COLOR="rgb(46, 139, 87)"]meph, slow down, and think this over. If there happens to be a 1337 player that just owns everyone and no one can kill him/her. Then they get very early stat upgrades before anyone else has them. Then the 1337 player would have a gun with MORE advantages over the other players. Making a already super hard player to kill even more harder to kill. Also by allowing them to have more over others leads them to getting kills way faster and its a snowball effect. Then what happens is theres no stopping the 1337 player. Thats why the 3 and only 3 ironed out guns can be allowed, that way everyone is on the same level in weapons and then the game is truly based on skill instead of the current one being person with the most upgraded gun wins.[/COLOR]
I admit, I've never seen Laser Tag on iEra, but Laser tag was around in 2003 on PC Era. It was one of the first events introduced. And from your earlier description of the three attainable powerups acquired by gaining LaserTag kills, it sounds like it hasn't changed much.
Yeah- it was fun. I never knew they brought that to iEra.
[COLOR="rgb(46, 139, 87)"]there was no power ups at all in laser tag. 2 heal boxs healed 25 hp and your heals in your inv[/COLOR]
Nothing is new under the sun.
This was going on in 2004 when Event Coins were introduced to Era.
People go wild because EC are valuable. The only way to obtain them is by winning events, or by doing some kind of exclusive task administered by Staff Members. EC aren't as easy to obtain as the Gralat-- people actually have to put in effort to obtain them. This required effort dictates the EC's value.
Additionally, it's the currency required to purchase Event Items. This creates a harmonious balance: Event Items keep their value as long as Event Coins remain scarce. As the only set of items on iEra that have real worth, it is imperative that Event Items to keep their value and remain exclusive.
The exclusivity of Event Items justifies their stats as well. The fact that the Katana is harder to obtain justifies the fact that it deals more damage and is faster than a Starter Knife. Events Items are exclusive because the EC has scarcity. The harder an item is to obtain, the more scarcity it has. What you're suggesting would make the EC less scarce, and therefore lower its value.
It's simple economics: more EC into the economy will allow consumers to buy more Events Items. This increase in the demand will result in higher prices on the Events Items, in order for the Events Items to keep their value.
I do think that more event coins should be rewarded for PKing activities such as the one suggested in this thread. However, rewarding 1 every 15 minutes is
92 Event Coins into the server per day, after a 30 second intermission between matches is considered. And this is in addition to the ones ETs are handing out.
The "PK Token" idea I suggested earlier almost cuts that number in half:

Additionally, this method is more evenly distributed between the top three winners.
55 EC automatically being hosted daily is still pretty hefty.