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people still will not know what freeze and all those other stats mean though. Thats my main concern.
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People would learn over time. They would be able to alter them every time they went to the lobby, so they could figure out what works for them and what doesn't work for them.
I'd also venture off to say they should have the ability to save stats for use in future games, so that they could load them up similar to the way outfits are loaded in the tailor system.
Most people will eventually find something that works for them and stick with it.
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meph, slow down, and think this over. If there happens to be a 1337 player that just owns everyone and no one can kill him/her. Then they get very early stat upgrades before anyone else has them. Then the 1337 player would have a gun with MORE advantages over the other players
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OH! You must have misunderstood lol, I knew something was off.
There are no 'stat upgrades'. Such a thing would defeat my goal of making it fair. The only reward for winning is the PK tokens mentioned. The upgrades I was referring to were merely cosmetic upgrades; such as new skins.
Everybody -- from the player who plays their first time to a player who is playing for their nine-hundredth time-- has the same amount of points to allocate into their stats as they see fit.
Points cannot be purchased with PK Tokens. Everybody has the same amount.
This was an issue with Laser Tag back in 2004 PC Era: As players got more kills, they could upgrade to the next level gun, which did more damage. Level 1 did 0.5, Level 2 did 1, and level 3 did 1.5.
This meant that experienced players who got the level 3 gun could kill opponents in 7 hits, while players who only had the level 1 gun had to land 20 hits to kill the same opponent.
New players were already at a disadvantage because they couldn't fight as well. This made it even harder for them to contend. I wouldn't dream of recreating this-- you know me better than that GIT :3 lol.
I still owe you that +REP, but evidently I still have to "spread more love around."