Even if it's not a requirement to enter, it doesn't seem enough of a motivator to reward players with decreases difficulty in dungeons.
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You would not only gain a heart from a dungeon, of course there will be items. However, I can't balance ALL dungeons and new content around all players having just 3 hearts. It becomes stale and boring as I have to dumb it all down so I don't overwhelm players. You have to remember that a good portion of the people playing are
not skilled gamers.
Larger dungeons will reward items. However, there is a finite amount of possible items that can be rewarded as there are only so many ideas, so for smaller things(like hidden secrets and such) it becomes boring to reward just a hat, or other cosmetic things.
This is not a "THIS WILL REPLACE ALL REWARDS EVER" idea. This is a, "What
else can we offer on top of new hats, shops and so on?[/i]