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03-30-2014
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38
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Registered User
Join Date: Sep 2011
Location: Chicago, IL
Posts: 1,992
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You would not only gain a heart from a dungeon, of course there will be items. However, I can't balance ALL dungeons and new content around all players having just 3 hearts. It becomes stale and boring as I have to dumb it all down so I don't overwhelm players. You have to remember that a good portion of the people playing are not skilled gamers. Larger dungeons will reward items. However, there is a finite amount of possible items that can be rewarded as there are only so many ideas, so for smaller things(like hidden secrets and such) it becomes boring to reward just a hat, or other cosmetic things. This is not a "THIS WILL REPLACE ALL REWARDS EVER" idea. This is a, "What else can we offer on top of new hats, shops and so on?
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The hearts would work for that purpose, but they seems like an over complicated way to achieve what checkpoints or health pots do simply.
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