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03-30-2014
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42
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Registered User
Join Date: Apr 2013
Posts: 1,682
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Instead of calling it extra hearts, why not label it as 'Body Armor' or if you really want to con the idea on it, name it 'Baddy Armor'. I can see why extra hearts would be really confusing to players, however, it's inevitable that it will be mistaken for actual health, but they'll learn to catch on regardless.
My personal suggestion would be that you can obtain Baddy Armor from armory stalls (where else would someone get them?), but for starters, you may only have one additional bar. Through questing, you unlock the ability to obtain more hearts, thus allowing you to take on more rigorous quests (not necessarily requiring a certain amount of hearts to enter, yet implying the benefits). After you lose it, you can easily buy more, or have a slight chance of getting it through an enemy drop, and like Twillit said, it should correspond to AP. Higher AP = More drops, such as bombs and arrows.
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This sounds similar to my idea of making a 2nd separate health system to track your life points for questing.
I still don't see why there would be a need to incorporate the AP system with the new health system. The way you describe it kinda sounds like it would be come more of a luck based system rather than how its used now.
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To add onto this, the gnomes should be a le to upgrade, but it is risky. Every level you raise the armor, there is a higher risk of it failing (breaking) this would add a balence and make it so the richest graalians dont depend on money, but luck.
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It sounds like your trying to turn Blueh's armor system into one like Diablo or D&D with it "breaking". How exactly does this balance it? If armor or a weapon breaks on those games you have to pay a black smith to repair them. So are you saying it would be in that same sense? Because then that would give an advantage to the richer graalians,because poorer graalians wouldn't be able to afford to have their armor fixed as easily.
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