|
What if we create special challenge arenas spread out throughout the map that are unlockables through quests or dungeons? Simply put, if you've ever played Riddler's Revenge on any of the Batman Arkham games you should have an idea what I'm talking about. Time trial arenas, mini bosses, survival against hoardes of waves, etc. We can create the same effect by making challenge arenas for players to take on enemies in a given area. Ex: Swamptown Arena = Slimes, Railroad Arena = Bandits, York Town = Pyrats, etc. To make things fun, we can also take the Pokemon Gym approach where you must conquer one arena in order to move onto the next. Each one gets progressively harder and you will need to rely more on skill and advanced weaponry in order to advance. The final arena would be placed in a new area on the map, impossible to even venture to until you've completed all other challenge arenas. It'll contain a mixture of all enemies throughout the game and you'll really have to have all the tools and techniques by then and apply everything you've learned from the previous arenas to conquer this one. After you've completed it, you're free to go back to any other arena you like and replay all the challenges and you're also given the option to customize the arena. You can set assets and limitations on your battles such as health, certain weapons, enemy advantages, etc. And you're also able to play with your guild and fight until the last man standing and see how long you can all hold out. It'll be fun.
|
^They have the same exact thing in Borderlands if anybody has ever played it. I like the sound of it,but then it's more mini gameish than quest.
I wouldn't mind seeing quests for items we don't normally get. Like you could get a new body to wear or head. Maybe a new player house layout.
What about having it so a dungeon door pops up at random times in random places? And I mean anywhere on the world map at anytime. Basically it would be the same as an event warper,but there would be no global message announcing it to keep the lag away. And it would close after a set number of ppl entered it. But it wouldn't be an event it would be a dungeon with a boss baddie at the end and you would get a random prize from it that would come in a random color just like the blob boss.
If you wanted to make it more interesting you could give players a higher set number of (hera) hearts upon entering and a timer in which to complete the dungeon. If you die you warp to the begging and would have to start again if you cant complete it before time runs out you just get warped out. PVP would obviously have to be turned off inside this area so players wouldn't be able to pk or effect each other.