As the title suggest, the pvp planets with bases on them need to be completly redone mechanics wise. As of now, choros and icera are abandoned wastelands while spring is the only place where people have these massive battles constantly. Choros and Iceria give nothing as of now, i want to change that so choros and icera actually get competitive armys basing. My proposals are
Springs teams mechanics&advertisement for when some squad attacks a planet
base holding times to 40 seconds of time per base actually making it appealing to other squads to attack. In a whole you would recive around 2-4 base time PER MINUTE of basing
Every 30 minutes you hold one of these planets then you recive 5000 big daddy war bucks.
How the game would work.
Very simple, just add in springs team mechanics. For the actual game itself though, you're score is the base time that squad got from bases. You get a total of 15 minutes and the squad with the most base time wins. To capture a base ditch the flags, instead of flags make it timed base by people there. Everyperson = 1 second and if you have multiple people in the zone then it stacks. The opponets can also slow down the capture time. They are 1 second too. If 1 guy is in the zone and 2 opponets are in the zone, then you subtract the two (1-2) and they would then begin to cap the base every second. It takes 45 seconds to cap a base.
Its quite sad to see the original massive planets to host massive battles being abandoned and something has to be done about it.