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THANK YOU SO MUCH
Time to go nerd mode.
oh boy I'm so excited, i haven't been this excited on graal since the rbi freeze wars
buff
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That is how I felt aswell :3
Ok some theories/questions that I have that I want to know are true or not.
Gravity - Determines how the bullet will go once released from the gun. What can happen in between a 0.2-2 value can it add a new shooting style to zone when in between a new value?
Bullet frequency- Yes I know this is the firerate but how is this really determined say the AP rippers are .18 bulletpersecond. Is 0.18 a hundredth of a second value ?So that means that 0.18*40 = 7.2 seconds for a full clip to be used. Not including how tap fire is determined.
Bullet Distance- I see that there are values of 30-40 tiles in which a bullet can travel. Considering that a tile in graal is usually 16x16 pixels I would kind of find this useful to know since it would be a proportional value with bullet speed since there are different values such as 1-1.2 and the lower the number the faster the bullet. So a bullet with a 1.2 bullet speed does cover the same distance of a bullet with a 1 bullet speed but at a slower rate which must be known for pk reasons since players move at a speed of 1 tile aswell.
Bullet Spread - This is the one hardest to understand since it has so many technical properties. Bullets are measured in Radian and not Degrees so i wanna know what the difference is in a way relating to graal. I was searching up the differences in radiant and degrees to 1 radian is equal to 57.295?. I am referencing this theory off of this image
http://upload.wikimedia.org/wikipedia/commons/thumb/4/4e/Circle_radians.gif/300px-Circle_radians.gif (Unsupported image host) Since when a player shoots its off this image

I want to know how these are really related. For values like 0.05 radian it is 2.86 Degrees. So is the randomness added to a bullet when shot that value?
That is pretty much my questions/theories i know i might not make some sense in some of these things but i tried my best lol
TLDR; Complicated stuff that probably isn't that complicated