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The ammo types and clips sizes are on the second page of the document. Not sure what you meant by not having them. O.o
Also there are many issues with your stats. A .6 spread is going to be ridiculously huge and you would never hit your target. It wouldn't be possible. Which is why the spread is usually between 0-0.05. Anymore than that and the bullet will either shoot way off to the left/right. Making the weapon completely useless... literally.
The rate the the bullet travels is also only effected in missions. AFAIK.
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im well aware a .6 spread is massive for zone. But it wouldn't be terrible like the m8a1 in era that has a 1 spread I believe and spread actually makes a gun a lot easier to use imo. This holds true especially in zone, with the 360 shooting you can just shoot straight and let the spread do the suppressing instead of firing in a cone. example being the chaingun. I notice I can drop people with that much faster than the grass gun because of the spread.
Im going to have to completely redo this crap now because my bullet velocity mentality was completely wrong. fak.
and clips are wrong too since there whack af and not like eras. I just noticed that dumb ammo type thing.
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You should make a more dumbed down version of your stats guide, yes it lists everything but to normal players who look at it, it's rather confusing with all the different stats. This comes from experience of many players on era who struggled with the most basic things like what rate of fire and freeze means, who knows how they'll be able to comprehend all the different variables in your guide
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Gravity: Low gravity makes it fly straight and high gravity makes it curve like grenades.
Bullet Speed: Tiles per frames default 1. Typically this only has to do with missions. Lower the number the faster the bullet travels. So 1 should typically be faster than 1.2. Though the difference will probably not seem like much.
Bullet Power: Bullet Damage
Bullets Frequency: Rate of Fire, delay between shots in seconds. Lower the number the faster the bullet shoots out of your weapon. So 0.17 is going to be faster than 0.2.
Bullets Distance: How far the bullet will go. Distance is number of tiles. A tile is 16x16 pixels. Typically this only has to do with missions.
Bullets Spread: The bullets are not shooting exactly where you point, it adds some randomness. It's in radiant (not degrees). We usually keep this low around 0.1.
Recoil: Obviously pushes you back when you shoot. Higher the number the more it pushes you.
Shooter Hitpoints: Shooter takes damage, don't think this actually works and is not being used currently.
Attack Radius: This is only for melees and it's the distance in which you can hit a player.
Frenzy Bonus: After you kill somebody with a weapon that has Frenzy it lets your weapon do +1-2 damage.
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he posted this plus there are despcriptions on the thing
version 2