|
Certain guilds have no challenge while others are always having trouble. Here's a thought want a challenge join a minor guild and help them tower
|
What certain guilds are always having trouble right now, in May of 2014? Guilds made by players with 12 hours? Yeah, those guilds are hopeless. It's not a matter of competition for these sorts of guilds. Those players will learn the game and eventually they'll learn how to properly tower and they'll have a chance to "compete" if ever there is some competitive environment.
It's one of two problems:
- There are too many towers
- There are not enough guilds
Again, can you name 7 tower guilds that are actively pursuing a goal in towering right now? If you can, which I don't think I can, that isn't saying much. Can you name 14? You definitely can't. But there's 7 towers. If there are 7 towers and maybe 10 active tower guilds, how is that competitive? At best, 4 towers are going to be completely untouched and maybe idly PKed by a few PKers. Competition is when you have to constantly defend your tower and work to hold it.
From experience of leading two tower guilds, one that earned 850 hours in 22 days, I can say that I don't think it's very challenging or competitive. It isn't even about a "guild" anymore, you just get together a group of people that mutually agree that they want a certain hat and you all AFK in a doorway in a tower for an entire month. That's basically what it is, really.
I'm not suggesting that Sardon's, Snow, and Deadwood are removed, but imagine if they were. It's be a lot harder to hold a tower because there are 4 towers, right? Okay, that's good.