Never understood why Graal didn't make more efficient use of the whole jailing system. I don't even think I played iClassic actively when it existed, but on PC you basically just sit in a level until your time expired.
Why not:
- Require the player answer a certain amount of randomly generated math problems
- Require the player re-type a certain amount long strings of randomly generated phrases or sentences
- Require the player touch some sort of object that constantly moves around the level a certain number of times
Atlantis actually had something like this, where you had to use their mining system a mine a certain amount of ore until you were finally allowed to get out. IDK, seems like stuff like that actually encourages people to not do things again since it actually demands a level of effort from the punished player.