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Yeah, I was also thinking of a stun-type thing, but then we're adding brand new mechanics which would make things a lot more complicated. And I'm not sure how much use a slowdown mechanic would have in Classic's current pk system.
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The issue with using higher damage + high cooldown is that while it would work in 1v1, it would be OP when you have groups of players involved. When you have a group like say... a guild in a tower, suddenly the cooldown no longer serves as a balancing factor. 3 players = no cooldown, and high damage output.
It's best to look into alternative factors that act as status effects rather than messing with damage. I'm not saying it would be a full-out RPG, but looking into things like momentary stun, slow down, and even something like cursed(can't use your sword) would be much better uses of newer items.