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Well considering Zone logic how bullets have a constant velocity in which ever direction it goes in and there is no technical pressure applied to weapons to make them slow down don't think there can be a weapon like this
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Bleck this is graal, nothing makes sense. **** this is in lots of AAA titles like battlefield your bullets go a constant speed and lose damage value over time. Its a video game. No logic needed a weapon with damage drop off can be made
okay so after pking a lot, i realised that even with 3/4 of an ipad screen of range, smgs are still way too good. So i lowered it to 1/2 an ipad screen. Now what this means on larger maps, if you shoot in any direction, then the bullet will go all the way to the end of your viewing area since you are placed at the center of your screen. This way, smg users will have to be incredibly aggressive and keep there enemy within their sights. This way now, if you enter in blind combat (enemy leaves your sight and its spamming in their general direction) smgs can not be in blind combat meaning its all up to the other catagories of guns to dominate that combat style. if 1/2 is too short it can always be fine tuned.
okay, did a lot of reorginazation, they are now all sorted by gun catagory and actually, theres no need to balance out the holiday weapons since they are actually all balanced out.
https://docs.google.com/spreadsheets...gid=1864426550