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Your post explains exactly why the council should not exist. Guild leaders will probably just support ideas that benefit themselves and will reject any sort of plan to make the game more challenging or entertaining if it gets in the way of what they're already doing.
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No, my post supports some sort of council, which is what I meant by saying I'd much rather trust Rufus, Dusty, and FP4. It's just that I don't believe in this, uh… democratic council where "everyday players" would be the ones making the decisions on changes.
I'm a firm believer in the idea that sometimes the majority doesn't know what's best. If I'm good at catching bugs on iClassic, I don't think it means that I should be automatically viewed as someone who is more qualified than others to suggest and make changes to that part of the game. Especially on a game like Graal, where the higher-ranking staff are generally adults and the players are generally kids. It'd almost be natural for the average player to suggest changes that are meant only to benefit them or their friends.
It's always good to take suggestions, but I'm a lot more comfortable with smart people overseeing the whole developmental process. That's why things like a trading system, which has overwhelming support from the players, constantly gets turned down. I'm sure staff see certain drawbacks and issues that it would immediately create and want to work around that. iClassic would probably be pretty bad if the staff followed through with ever change that players supported.