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08-10-2014
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64
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🍇🍏🍋🍊🍒
Join Date: Mar 2013
Posts: 4,330
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http://www.graalians.com/forums/showthread.php?t=23437
Several Adjustments
Alright, I like this except for the point where you will be removed from the faction if you do not participate in events. It should be moved down a rank (assuming ranks are included.). Inactivity should be a harsh punishment, as then you would have to work your way up again through the ranks or join a new one. Also, I assume that factions are set (cannot be created/destroyed,), have no leaders (except possibly staff if leaders are needed).
I love this idea!
Factions should have limitless 'space', however inactivity should = faction exp to deteriorate over time.
I love this!
Extra Features I have thought of:- Faction Exp (or Loyalty Points?)!This is the equivalent of ranks, except implemented to not give a player a sense of inferioty/superioty as ranks would do. More exp = higher levels = more rights/powers/stuff!
- Faction Crimes! These take away exp and add to traitor points. They include: Inactivity, killing a member of your faction, breaking a Faction Law, etc.
- Traitor Points! Traitor points are a counter of how much a player has betrayed their Faction. Reaching a certain number of points would see the player be removed from the Faction they were in.
- Faction Poll! When a new faction rule would like to be made, the whole Faction has to vote in the poll. It would last over a few days, and at least 51% of the Faction has to want the law to be in place. Of course, this might be dodgy and corrupted.
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Hmm i actually agree with you in limitless space, but it was said there was going to be a limit. I guess its a bad and good kind of situation. Limit= Fairness in amount of each Faction. No Limit= More friendly to anyone and allows more people and activity
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