Repeating: $3000
Damage (6)
Freeze (0.24)
Fire rate (0.40)
Clip Capacity (16)
Reload (0.80)
Spread (0.08)
Pearl: $3000
Damage (7)
Freeze (0.20)
Fire rate (0.70)
Clip Capacity (6)
Reload (0.45)
Spread (0.08)
44ArmyColt: $1300
Damage (6)
Freeze (0.24)
Fire Rate (0.70)
Clip Capacity (6)
Reload (0.55)
Spread (0.03)
Double Barrel: $2000
Damage (6)
Freeze (0.26)
Fire rate (0.70)
Clip capacity (4[2 shots of 2])
Reload (0.70)
Spread (0.10)
* 2 bullets fired
FuriousFeather: $2000
Damage (5)
Freeze (0.19)
Fire Rate (0.70)
Clip Capacity (10)
Reload (0.40)
Spread (0.20)
FuriousSpear: $1300
Damage (6)
Freeze (0.24)
Fire Rate (0.8)
Clip Capacity (3)
Reload: (0.45)
Spread (0)
IndianBow: $3000, 7 damage
Damage (7)
Freeze (0.23)
Fire Rate (0.6)
Clip Capacity (10)
Reload: (0.60)
Spread (0.02)
Starter Bow: FREE
Damage (5)
Freeze (0.26)
Fire Rate (0.80)
Clip Capacity (6)
Reload (0.60)
Spread (0.02)
Peacekeeper: FREE
Damage (5)
Freeze (0.26)
Fire Rate (0.80)
Clip Capacity (6)
Reload (0.60)
Spread (0.05)
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44 Navy Magnum, Sawed shotgun
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Those aren't released yet lol- I haven't even touched their stats.
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At the moment repeater rifle is probably the best, pearl gun is not a contender as 0.04 freeze isn't a huge amount at the cost of almost a twice as slow firerate, and 10 less bullets.
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You're somewhat correct.
At the moment, no- Freeze isn't a very potent stat because it benefits bullet dodging, which currently is being hindered by the slow walk speed.
Once the walk speed issue is addressed, Pearl will have the benefit of more mobility(Freeze and reload time), +1 more damage.
Although I cannot lie- you have a point with the clip size.
I honestly never compared it, because when I fight, clip size doesn't hinder me.
Reloading is one of those things you can control in the middle of a fight. Reload Freeze isn't.
That being said, I'd personally rather have a gun with a quicker reload than a clip 4x the size.
I forgot that people nowadays hold down the fire button.
I'll probably end up adjusting that.
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The horses that give no freeze in reload or firing, you can just ride around spamming it and there isn't really anything you can do but try run away
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Yeah, that's something that is very annoying.
I hope it's addressed.
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The repeater rifle is also the dominant spar gun, if you have any other gun it is almost guaranteed you will lose, skill doesn't really count for anything since the run speed is so slow and the freeze is so high
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I'm not sure what people mean when they classify a gun as "spar gun".
When I see that term, I chuck it up to a new-school folklore.
It's right up there with bigfoot and the lochness monster.
But yeah- I agree; as I said in other threads, the slow walk speed is only allowing Fire Rate to shine.
That's the singlemost important thing that needs to be adjusted on this server.
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I've also noticed the bullet hit boxes seem to be off as i've taken damage from bullets that aren't coming into contact with my character.
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Indeed. I'm glad I'm not the only one that has noticed this.
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Also the bullet graphic needs to be updated, 4 by 1 pixels is not large enough and you can barely see it in the outside spar arena
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Not only that, but when that bullet goes over the railroad tiles, it's practically camouflaged.
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Pretty much the same as the repeater rifle just 0.01 less freeze and a few minor changes. But yea basically the same
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Damage, Fire rate, and reload time are what set the Repeating Rifle and the Indian Bow apart.
Indian Bow deals 1 more damage, and reloads faster(0.20 difference) than the Repeating Rifle.
Repeating Rifle has a higher fire rate(0.20 difference) than the Indian bow.
It really comes down to preference.
Between the two, I'd probably chose the Indian Bow, for the slightly better mobility.