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11-19-2014
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10
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Registered User
Join Date: May 2014
Posts: 175
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Zone gives you the luxury of -always- being in a position where you can attack; and even though that comes with the burden of always being vulnerable, I prefer the alternative of 4-directional shooting, where you have to create these situations yourself.
Having the limitation of 4-directional shooting makes for a much more competitive game, because it forces you to have to go within an an area of vulnerability, fire your weapon, and then get out (or dodge bullets).
Essentially, you cannot attack without first putting yourself in a position to be attacked.
Meanwhile, your opponent is doing the same thing.
So this creates a situation where all players are constantly assessing and re-assessing the situations of their own vulnerability, versus that of their opponents; in addition to dodging bullets and firing bullets to manipulate the level of exposure to this vulnerability.
Plus, Zone's guns lack the vulnerability of freeze; and generally have a dramatically faster fire rate. Again, this makes the game that much easier for anybody to pick up and play.
And while this ease of playability may be appealing at first, it quickly gets boring.
"Easy come, easy go."
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I feel as if zone is harder to dodge on, you die fast on it and it's extremely hard to dodge, and lots of guns have been changed to have freeze. So not a luxury.
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