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Theres a simple solution:
Make quests like this...
Let's say you talk to the Innkeeper at the local hotel (simply done by grabbing him/walking up to him). He says "My daughter lost her engagement ring! I think a baddy stole it! Do you mind helping me find it for her?"
Upon there you can either press a yes or no button, story short let's say you chose yes.
All you have to do then... is kill baddies. And at a random amount of killing them a message pops up and says "You found a shiny ring! Perhaps you should take it back to the innkeeper and see if it's his daughter's!"
You go back, talk to him, blablablabla... he says thanks... gives you x amount of gralats or a hat or a fancy shield or whatever the heck, then POSSIBLY asks another favor?
I'm not a scripter but wouldn't this be fairly easy to do...
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I think something like that is in the works but shhh.
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Instancing? Guild quests? Duplicating the level several time and having a sort of que system?
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The latter. We'd have to somehow duplicate the levels server-side to accommodate the player-load.