Problem is with adding classes to the beginning all the established players are like 'WTF?'Why didn't I do this?'. Best way of making classes is judging by their actions. For instance a player who kills and has lots of PKs (with swords) should be drafted into a warrior class, as someone who kills with arrows a lot becomes an archer, someone who farms all the time and has loads of gralats would become a farmer. Making classes based on actions is way better than telling the player to pick one and that they better like it because they can't change their mind.