Rewrote all my ideas again, added some things and hopefully made it easier to understand what I'm trying to portray.
THE GMAP
Zone's GMAP needs to feel like a futuristic monopolis in outerspace, not a giant shopping mall in the sky. How can we achieve a better GMAP? What needs to be revamped? I'll tell you!
-The Amount of Shops
-The way the outside buildings are constructed
-New Tileset
-UNIQUE Shops
-Planets
-Towns
-Factions
THE AMOUNT OF SHOPS
Zone shouldn't be occupied by a bunch of half-assed, no purpose, no theme Shops. Instead it should have a maximum of 5 shops with a UNIQUE theme and quality work. Instead of polluting the GMAP with more shops we can continue to update the 5 shops. Make content -> leave it for awhile -> make new content -> remove the old content. This would keep fresh content in and remove old, outdated content that can make the server seem stale.
THE WAY THE OUTSIDE BUILDINGS ARE CONSTRUCTED
They need to stop being bunched up with shop on top of shop. Instead each individual building should have a distinguishable look and design that makes it stand out. This is hard with the current tileset, which brings me to my next point.
NEW TILESET
My goodness, this should just be obvious by now. The tileset is NOT pretty. It's lacking attractiveness and honestly can be a big reason for players to turn away from Zone. It ruins a lot of cosmetic factors that players look for in a game. We need to either get a new one made, or use a previously made one, because it's about time we looked to get a new one.
UNIQUE SHOPS
Kinda stated this along with the AMOUNT OF SHOPS section, but we need unique shops, not an excessive amount. We need to completely remove all shops and make a couple PERMANENT ones that can be updated periodically to remove outdated content. They need to serve a purpose, have a loosely fitting theme, and be nicely developed.
PLANETS
Currently, the planets are very very very lack luster to be straightfoward. They need to incorporate a new civilization, a new life, different terrain. Much like Earth does for us. Planets should be a big part of iZone as it is for futuristicly themed projects everywhere. Planets should consist of these things: a special species found uniquely on that planet, a complete civilization and structure of life, a Faction, and of course a planet to defend!
Example:
Lava Planet- Lava Race, a fire based civilaztion with a lava tileset, Fire Faction, and the Lava Planet to defend!
TOWNS
This again, ties in with the GMAP. If it's seen that we don't want to go forward with the Planet+Faction area then the GMAP needs to be remodeled to showcase an actual living environment. Meaning theres noticeable seperations throughout the GMAP. The Map could be split up in various towns with special environments etc. Even if this isnt done, the current GMAP needs to be revamped to represent this in someway. (THE GMAP WOULD BE THE NEUTRAL PLANET FOR EVERYONE, THE OTHER PLANETS WOULD BE SEPERATE AND INCORPORATE PKING, BASING, ETC)
FACTIONS
This desperately needs to be worked on and released. It ties in with the renovation of Planets as well, so they're ideally a package item. Zonians are able to choose a Faction to join and be a representation of them. Let's say I like Fire so I join the Fire Faction over Water, Earth, Light, and Dark. This then means my home planet is the Lava Planet. Whenever I choose to Faction Base I would either attack other Planets being the Fire Faction, or defending the Lava Planet from others. Factions are entirely your choice and can be ranked by Faction Time, getting your Faction to a set time can release new items for your Faction Family that would greatly increase your battling powers.