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What about people who use any client and move away from their router to cause connection lag then become invincible? Does that apply to this method of lag blocking?
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People who are lagging will also get caught up in the check(my connection is crap and I kept getting caught and kicked by the system when I was trying to test it -_-).
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What about if there was an area around doors that disabled player blocking at all?
It would harmonize this "lag block" issue, and would cause a change of strategy that may equalize some of the exploitable choke points in certain towers...
Four or five people being able to hold sardon's tower against any number by standing in a doorway and spamming sword, for example? That's not skill.
*awaits negative angry hat chaser responses*
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Even if I were to make it so people can't block the door, people will just block the pathways. The problem is most of the forts just aren't designed all that well, and none really took into consideration exploits guilds tend to use. Sardon's most definitely was not designed with forting in mind
at all, since they just took the levels from the old Sardon quest and slapped it in the fort.
This is merely meant to fix a very exploitable bug, not balance out forts--that's a much larger problem.