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People who are lagging will also get caught up in the check(my connection is crap and I kept getting caught and kicked by the system when I was trying to test it -_-).
Even if I were to make it so people can't block the door, people will just block the pathways. The problem is most of the forts just aren't designed all that well, and none really took into consideration exploits guilds tend to use. Sardon's most definitely was not designed with forting in mind at all, since they just took the levels from the old Sardon quest and slapped it in the fort.
This is merely meant to fix a very exploitable bug, not balance out forts--that's a much larger problem.
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Great thanks! There is no reason to ban players for lag blocking now.
Edit: Does this apply to players who are attacking or using a different tag to those people defending the tower? Because some players attempt to use android devices and block Sardon's spike room door to prevent the defenders from reaching halls.